seph
2026
granular synthesis with rhythmic stutter and scatter
seph is a granular synthesis effect built around rhythmic stutter and scatter trails. grains fire from a rolling 4-second buffer at a rate and position you control. scatter loosens the timing from a locked clock into a randomized cloud. freeze holds the buffer so the cloud sustains and slowly evolves.
controls
size
grain duration in seconds
dens
grain trigger rate (grains per second)
wet
dry/wet blend
rcyl
fresh input vs recycled output
wher
how far back in the buffer grains read from
scatter
timing jitter (0 is locked rhythm, 1 is full cloud)
toggle a
[on-on] grain window: hann (smooth trails) / rect (choppy stutter)
toggle b
[on-off-on] grain overlap: sparse (2) / mid (4) / dense (8)
toggle c
[on-on] wher range: short (~1s) / long (~4s)
footswitch l
[hold] buffer freeze
footswitch r
[momentary] on/off
both fs (hold 2s)
reset to bootloader (leds blink 3x)
led l
buffer freeze indicator
led r
on/off indicator