red fray

red fray

2026
starved overdrive with suboctave drones

red fray is a starved overdrive with suboctave drones, glitch artifacts, and selectable resonant body filters. three character modes (clean / saturated / ring-mod), three slope modes (1-pole / 2-pole / 4-pole), and three starve interaction modes (independent / freq modulation / Q modulation).

behavior

The starve knob maps 0–10.

  • starve 0–3: Normal operation. Full headroom, standard overdrive character.
  • starve 4–6: Compression. Reduced headroom causes earlier saturation, fattening the sound.
  • starve 7–9: Suboctave territory. Clipping is hard.
  • starve 10: Glitch zone. Random gating holds and releases signal fragments unpredictably.
controls
drive
input gain / drive depth
starve
(0 to 10, suboctave drones and glitching)
tone
(low = dark, high = bright)
level
output volume
resonance frequency
resonant body filter cutoff (40–1200 Hz)
resonance q
resonant body filter peakiness (0.5–15)
toggle a
[on-on-on] character (clean / saturated / ring-mod)
toggle b
[on-on-on] filter slope (1-pole / 2-pole / 4-pole)
toggle c
[on-on-on] starve interaction (independent / freq / Q)
footswitch l
[hold] creak accent (Q×3, starve+30%)
footswitch r
[momentary] on/off
both fs (hold 2s)
reset to bootloader (leds blink 3x)